![]() So the total increase in the GPU is about double the what was listed previously. UPDATE: It appears on Win 10 that part of stems creation is also being done by a process "Desktop Window Manager", (DPM), which has about an equal increase in GPU usage during every stem creation. So the GPU is capable of being utilized when called for. OpenGL Version: 4.6.0 NVIDIA 526.86 (latest drivers for the graphic card from Nvidia) Current Performance Settings: - PS: have games that can use up to 90+% of GPU and other graphic intensive graphing/plotting apps that typically use 20% of GPU. (these times obtained by timing the "computing Stems" Status message) So a 10:33 min track takes approx 30.3 sec and a 2:17 length track takes 6.7 sec (to the accuracy that I can start/stop timer) How can I allow VDJ to use more of the GPU again for stems separation? - Graphics Card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 Graphics Card Memory: 11264 MB Windows Graphics Driver Version: 31. 3.1-4.6% << NOT the previous 38% currently it takes about 2.8 seconds per minute of track (2.8s/min) to compute stems. 3.1-4.6% << NOT the previous 38% Loading & Playing track during stems sep. 1.6% During Save Prep Stems (R-click menu). (not the previously higher rate of approx 38%) see table below for more stats of CPU and GPU usage. Currently GPU runs at 1.0% normally, and during stems separation, 6.5%, average. Unchecking stemsFix "Don't use GPU" did, stop the CPU from being used as much for stems separation (no longer 55%), but still does NOT allow the GPU to be more fully utilized. ![]() got an popup saying something like "It appears after all, your system is not capable of running the stems 2.0" seemed to take longer and used CPU and not GPU, checking, sure enough the stemsFix "Don't use GPU" had become checked in settings. ![]() This caused VDJ to have unexpected results and then after a short while. then I was using an custom padpage, using stems, which had a script error, (it required a cue13, and script didn't check if cue13 existed) in this case cue13 didn't. How to once again allow VDJ to use more fully the GPU when creating stems 2.0? When first installed, when computing stems, VDJ would use about 38% of my GPU. ![]()
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